﻿using System;
using System.Collections.Generic;
using GameLogic.Poker;

namespace GameLogic.Statistics
{
    public class BattlesHistory
    {
        public BattleResult BattleResult;
        public HandRang Hend;
        public Card[] Pocket;
        public List<Bet> ListBet;
        //public int Won;
        //public bool Check;
        //public bool Fold = false;
        public GameState FinalStreet;

        public BattlesHistory()
        {
            Pocket = new Card[2];
            ListBet = new List<Bet>();
        }

        public string Message()
        {
            var message = "" + BattleResult + "\n" 
                                       + Hend + "\n"
                                       + Pocket[0].Rang +" " + Pocket[1].Rang + "\n"
                                       + ListBet.ToString()  + "\n"
                                       + FinalStreet;
            return message;
        }
    }
}
